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Posted 13 December 2012 - 02:12 PM
Posted 15 December 2012 - 08:36 AM
Posted 17 December 2012 - 12:49 PM
Posted 24 December 2012 - 06:56 AM
aaaand... it's me again.
I made a little news post about how you can change the graphics fidelity from High (looks great) to very low (runs on any PC), you can check it out here:
Remember, we're running an indiegogo campaign to help the development of the game. Even a single dollar brings us closer to our goal. Hell, if every tenth visitor left a dollar, we'd have 10000 already
Posted 25 January 2013 - 08:20 AM
Just wanted you all to know the Indiegogo funding campaign for Tainted Fate failed
But I'm not giving up. I'll make a new one tonight and I'll ask for 1500$ (that's half of what I asked for originally and can barely cover what I need for development). I will also opt for flexible funding (Indiegogo takes a bigger percentage from what I get, but I get the money even if I don't reach the goal).
If I don't get that money, the game won't be as good as I envisioned it, but I'll develop it regardless and make it as good as I can, even with the resources I have now.
I'll inform you all and throw a link to the new campaign tonight.
Posted 27 January 2013 - 12:05 AM
Your username looks familiar, but I can't put my finger on where..... (EDIT: I remember, now; I spoke with you on IndieDB about music for your first project).
Anyway, do you have someone doing the music for this project already? I'll donate either way; I'm just curious.
Edited by Python Blue, 27 January 2013 - 12:28 AM.
Posted 27 January 2013 - 10:39 AM
That's fine. Upon remembering who you were, I guess I should've removed my question, anyway.
I still do think this project has potential, though, which is why I'm about to donate.
Edited by Python Blue, 27 January 2013 - 10:39 AM.
Posted 28 January 2013 - 01:58 PM
New pre alpha demo ready for your downloading and playing pleasure:
Posted 16 February 2013 - 07:24 PM
Just wanted you all to know that Indiegogo fucked me over and returned every contribution made to my Tainted Fate campaign two days after somebody would contribute. I would have made 1240$ if all had gone as it was supposed to, but instead I made 60$.
Indiegogo blamed PayPal and said they're returning the money, PayPal blamed Indiegogo and said there's an error in their system.
So that's that, I won't be using Indiegogo in this lifetime anymore.
Thanks to all the people that tried to contribute You're awesome.
@Python Blue a big thanks for trying to help me with the whole mess.
I'm still not giving up and am looking for potential people from the US or the UK that could make a funding campaign for me on Kickstarter without screwing me over. God knows I've had enough of that.
Cheers people and may the development continue!
Posted 02 May 2013 - 07:11 AM
I apologise for resurrecting an old topic, still better than making a new one every two months when I have news
Tainted Fate is coming along as planned and the further I'm getting in development, the better the game seems, which in turn gives me more motivation.
Anyway, I was on TV talking about how I make games and stuff, so if anyone's interested in watching, here:
Posted 29 May 2013 - 01:28 PM
Greets people. Here's an update to what's been going on with the development of Tainted Fate, so if anyone's interested:
In short I acquired the domain misfitvillage.com and put tainted fate's blog\website there, you can also contact me at firstname.lastname@example.org now.
As for the game: dynamic objects now make sounds when they fall and come in contact with stuff, I made a hand model to hold the lantern, a million other things I can't remember right now. There will probably be a new pre-alpha\tech demo soon if I can find a programmer who is willing to work with me for free until the game comes out (I "fired" the last one because he didn't do almost anything in four months). Peace out!
Posted 16 August 2013 - 03:45 PM
Yo. I'm bringing you big news about Tainted Fate.
Tainted Fate is not a linear horror adventure anymore, it's an open world horror adventure. Wooo!!!
The whole island will be one big map without loading times, there will be NPC side-quests, there will be day-night transitions, there will be sleeping until dawn in safehouses so the monsters don't bite you and there will be chainsaws.
More about all that here: http://www.indiedb.com/games/taintedfate/news/tainted-fate-goes-open-world
I hope you're as happy with this news as I am with the fact that I finally understand what Tainted Fate needed to be different. I feel as though the game will now be all it was meant to be.
Also there will be a new Pre-Alpha Demo soon because there is a lot new functionality in the game for you to try out.
Posted 24 August 2013 - 06:11 AM
Greetings people. I am bringing you a new version of Tainted Fate's Pre-Alpha! There are many new things for you to try out. It's available for Windows and Mac:
Posted 02 November 2013 - 11:57 AM
We've got some great news for you guys! This will be especially interesting for my Croatian bros here.
I jumped at the opportunity to be at the Infogamer Expo here in Croatia from 14-th to 17-th November. We will be showing off Tainted Fate and giving away free games, t-shirts and the like.
There will be loads of people there. Ubisoft and Wargaming are also coming
I have started working on the stand already. Here's a sneak peek:
Of course we are also working on the game non-stop. There will be one final free Pre-Alpha version for you to play soon.
Since I've started working on the puzzles and story elements and adding them in the game, it wouldn't be cool if you could see that stuff in the Pre-Alpha since it would spoil a lot of stuff in the full game for you.
We have full day\night cycling working, dynamic models don't go through walls any more,...
The concept artist is also hard at work. Here's some of the new stuff from him:
That's it, cheers!
Edited by SickBrick, 03 November 2013 - 04:50 AM.
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