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Posted 13 December 2012 - 08:05 PM
Posted 15 December 2012 - 04:36 PM
Edited by 3Ddreamer, 19 December 2012 - 08:53 PM.
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Posted 17 December 2012 - 10:50 AM
I use this technique even with hand-drawn assets, you're guaranteed that the edges tile perfectly, and your only task really becomes making the texture uniform enough that you don't get any blatant repeating elements (if you're not going for an explicitly tiled look, like bricks and flooring).
3) Duplicate a photo of a brick texture, offset the duplicate layer by 1/2 in each direction, and selectively "erase" the parts of the offset layer where the seams lie, revealing the non-offset layer underneath
Posted 17 December 2012 - 11:46 AM
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