/* attempt to deal with prototype, bootstrap, jquery conflicts */ /* for dropdown menus */

Jump to content

Image of the Day

Today's #ScreenshotSaturday features Face Your Fears from Turtle Roc ... #virtualrealityshop #mobilevr #vrshop https://t.co/3qhSNAVNOZ
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.


Sign up now

A bottleneck problem

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 lride   Members   

652
Like
0Likes
Like

Posted 14 December 2012 - 08:13 PM

In my bomberman clone, I want bombs to explode when they get hit by other bombs.
[source lang="cpp"]void Bomb::handleMessage(const Message & msg){ if(msg.msg==MessageType::HIT_BY_BOMB) { alive=false; gameWorld->cancelAllMessagesTo(this); gameWorld->getGameMap().onExit(currentLoc.x, currentLoc.y, this); //I'm having problem here... for(Entity * eachEntity : gameWorld->getAllEntitiesWithin(currentLoc.x, currentLoc.y, range); gameWorld->getPostOffice().sendMessage(this, eachEntity, MessageType::HIT_BY_BOMB); }}[/source]

As you can see when a bomb receives a message that it got hit by an another bomb, it sends out messages to every single entities within the range of the bomb.

Untitled.png
This is how messages would get delivered if bomb A explodes
A->C, E
C->A, B, D, E
E->C, A
B-> C, D
D->C, B
...

As you can see, there are many redundant message delivery. This slows down my game so much.
What is a better design to this problem?
An invisible text.

#2 L. Spiro   Members   

25018
Like
0Likes
Like

Posted 14 December 2012 - 09:09 PM

When a tile receives a message, tag it and don’t send the same message to it again.


L. Spiro




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.