Jump to content
Posted 16 December 2012 - 09:10 PM
Posted 16 December 2012 - 09:38 PM
Edited by sunandshadow, 16 December 2012 - 11:34 PM.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 17 December 2012 - 08:09 AM
But, it's a fact of human nature that at most 80% of people may want to work for the common good, while the rest don't. It would be dysfunctional to let that minority screw everything up repeatedly.
A community is always more powerful than it's individual parts.
Posted 17 December 2012 - 08:53 AM
Posted 17 December 2012 - 01:14 PM
Posted 18 December 2012 - 07:12 AM
If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.
I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.
Posted 18 December 2012 - 10:01 AM
Posted 18 December 2012 - 01:13 PM
Posted 18 December 2012 - 02:34 PM
You need someone who is an antagonist have greater risk than someone who isn't.
In a normal MMO an "antagonist" has virtually full choice of who they're fighting with mechanics like stealth, not being bound to static spawns, and whatever other mechanics. Then to make things worst the antagonist knows what they're going to be fighting the PvEr taking armor/mods that put them at an advantage against X, forced to take gear designed for a long haul(full supply/kit for 30-40 mins vs. PvPer kit for 2-3 mins). Next the antagonist has a concentration advantage since the target is going to be doing something else. to seal the deal and make everything worse you have no way to get revenge since everything is going to end up in 100% safe storage.