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Posted 17 December 2012 - 02:27 AM
Posted 17 December 2012 - 08:15 AM
Check out my new blog: Morphexe
Posted 20 December 2012 - 04:05 PM
The book Real TIme Rendering has a fairly good description of sweep and prune (though they might call it something else).
I recently learned OpenGL and tried programming my own collision algorithms but am having too much trouble trying to figure it out on my own. I could get 2D circular collision detection working easily but I had too much trouble programming an organized structure that included sweep testing. Are there any online college courses that would teach you how to write your own physics/collision algorithms for games/applications?