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Posted 18 December 2012 - 02:51 AM
Posted 23 December 2012 - 10:10 PM
Very nice. I love the bokeh.
I have to agree, post processing and OIT resolve (being post process itself) are becoming the heaviest parts of my pipeline at the moment. For some components I think that this is a good idea, for other things (SSAO etc...) I think that it is the wrong approach, but the best thing we have for the moment.
Pixels are not little squares (and voxels are not little cubes).
Posted 04 January 2013 - 07:18 PM
I like the originality. For "simple" shaders and so forth, it sure looks wonderful. Keep up the good work!
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Posted 04 January 2013 - 10:40 PM
nice, i love this water so much
Posted 05 January 2013 - 01:43 AM
Posted 07 January 2013 - 06:19 AM
Posted 07 January 2013 - 10:51 AM
It looks like it has the potential to be really very pretty indeed, but I do find your screenshots are pretty odd - all of them just look out of focus - a bit like when my 4 year old daughter wanders around with my nice camera
Another vote here to see some of the gameplay...
Posted 07 January 2013 - 04:06 PM
Posted 07 January 2013 - 04:13 PM
Here's a dropbox link to a short clip: https://www.dropbox.com/s/lh54wwf4l4ysp28/RunnerRendering.avi
When you go there, you'll see a preview video with very crap quality. If you click 'download' and then 'direct download' you can get the original .avi with good quality (about 16 MB download).