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Posted 07 January 2013 - 07:37 PM
Posted 07 January 2013 - 10:15 PM
@ankhd: Althought that can solve the problem, it doesn't solve the main issue which is making a function that load .x file box into bullet physics.
I'm looking for a way to make a method to load the .x file box into bullet physics, I'm using D3DXComputeBoundingBox() to calculate the .x file box size but it doesn't work as expected.