Back on September 20, 2012, we launched the MIT licensed version of Torque 3D on GitHub. This was based on the T3D 1.2 commercial version with some changes to accommodate the MIT license. Since that time we’ve had 800 people star and 300 people fork the open source repository.
Now today, nearly three months following our open source launch, we present the first new release under this license: Torque 3D 2.0.
Also, today we launched an IndieGoGo campaign to help us drive funding for full Linux support. More than just an export option, we want to have all portions of our engine on Linux including the editors.