Hi, I have a doubt about optimization.
Until now I dont care about load more than one time a image. So, for example, if I had two classes that need the same image I load two times instead of load one and share two pointers to the image.
But now I need to increase the speed of my games, so I have a cuestion: What is the relation between memory and fps? I can get more Fps wasting less memory, or it is only usefull when I have a limited memory space like in a mobile phone?
Thanks in advance for the help!