Shadow map resolution for terrain

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1 comment, last by max343 11 years, 3 months ago

I was using a 4096x4096 size shadow map for my RTS map until I realized that it was lagging because of it.

But the new 512x512 is far too small.

shadowmap_zps067c4e41.jpg

What can I do to add detail to the shadows without lagging it?

https://dl.dropbox.com/u/109630018/CorpStates.zip

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create individual shadows for each structure/object that's on the map, each one of those could be (judging by your screenshot) maybe 64x64, and when drawn would look beautiful.

You can implement CSMs. With these you can achieve nice precision for some areas, while sacrificing precision on other areas.

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