Help: How to Set-up Trac

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3 comments, last by Art N Peace 11 years, 3 months ago

Hey Gamedevers,

I'm having some trouble configuring Trac. Are there any resident mentors or experts who could assist with this?

Specifically, I don't know how to use Python or any other program for that matter, to administrate Trac. At this point I can only browse the repository with it. I didn't know it would be this complicated and the documentation literally assumes the person configuring it knows far more than I do.

Thanks in advance for any help. You can PM me or just keep the discussion in this thread. I really appreciate all your help :)

I am in my art.
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I did have some experience with trac but I found it was too fiddly (partly due to the python dependency).

I find you can get the same result with the following and I find them much easier to administer.

Web based svn + git manager. (http://www.scm-manager.org)

svn repo browser (http://www.websvn.info)

Easy to administer wiki (https://www.dokuwiki.org)

http://tinyurl.com/shewonyay - Thanks so much for those who voted on my GF's Competition Cosplay Entry for Cosplayzine. She won! I owe you all beers :)

Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.

Thanks alot, Karsten. I was wondering if there were any simpler alternatives and I wasn't aware of these. I think I'll give them a go.

But maybe you can answer another question? What's the difference between Git and SVN? I had wanted to try Github instead of SVN but I also couldn't configure that thing either, though I got much further than I did with Trac.

I am in my art.
Git and Svn (Subversion) both perform the same task. They are simply version control systems (kinda like databases that hold your code).

The standard git client also has the ability to connect to svn servers so running an svn server generally keeps git users happy too.

Personally I prefer svn because I know it will outlive git. (Same reason as to why I only ever use C++ rather than C# ;)).

Github is like sourceforge in that it hosts the data for you.
As for using github... it is a little too directed to the trendy hipster developer and as such I tend to prefer sourceforge if I am unable to host my own servers or when I want the code to be public.

Another one that looks good is Microsoft's codeplex and even though I am not normally a fan of Microsoft's products, when you want to use internet services, their offerings are probably going to have a longer lifespan than most.

A commercial offering that I know to be pretty good is codebase (http://www.codebasehq.com)
http://tinyurl.com/shewonyay - Thanks so much for those who voted on my GF's Competition Cosplay Entry for Cosplayzine. She won! I owe you all beers :)

Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.

Thanks again , Karsten. I knew what the repositories did but I didn't understand why one seemed suddenly more popular than the other right now. Also, Websvn worked perfectly. Had it up and running in 2 minutes!

I am in my art.

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