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Adding some finishing touches...
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53 replies to this topic

#41 PixUnit   Members   


Posted 03 February 2013 - 08:42 PM

Quite with the story line, family call (upgrade) in action. 
Two Bees give you a slight edge during your round of play. 

#42 PixUnit   Members   


Posted 24 March 2013 - 10:32 AM

Here is our new trailer video of the game, making progress. 

Hope you like it. 

#43 PixUnit   Members   


Posted 05 April 2013 - 12:36 PM


We returned from the competition victorious. With our little bee and its latest video. 

#44 PixUnit   Members   


Posted 07 April 2013 - 04:22 PM

The bubbles are moving and randomly going up, 

the Bee is animated and the options to chose a sunny game or a lunar one is yours.


This is the new design to the menu.



#45 PixUnit   Members   


Posted 13 April 2013 - 03:19 AM

A new game page, to match the new design. 


Edited by PixUnit, 13 April 2013 - 03:20 AM.

#46 PixUnit   Members   


Posted 14 April 2013 - 03:13 PM

Made a video to give you an idea on the look and navigation of the new main menu. Hope you like it.



Edited by PixUnit, 14 April 2013 - 03:14 PM.

#47 PixUnit   Members   


Posted 21 April 2013 - 03:20 PM



Here is the new game-play , the obstacles and coins appear randomly, the clouds too, also their size and

speed are random within a certain parameter  Let us know what you think. Hope you like it.  




Pixunit: Are there limits?

Edited by PixUnit, 21 April 2013 - 03:23 PM.

#48 PixUnit   Members   


Posted 23 April 2013 - 03:29 PM

We added a bubble burst effect, point pop and a diamond ready for collection. Give us some feedback on our progress. 



#49 PixUnit   Members   


Posted 24 April 2013 - 02:00 PM

Updates on the game-play progress, it really looks amazing, no jokes. The friendliness and awesomeness is too high!

Collect fragments of diamonds to unlock them and get more points. There will be various diamonds, each give more but are

harder to assemble for acquirement.



#50 PixUnit   Members   


Posted 29 April 2013 - 03:40 AM

Added dynamic lighting and soft shadows, the game is livening up. 

Now with these elements it looks even more realistic and friendly and fluffy. 



#51 PixUnit   Members   


Posted 03 May 2013 - 07:01 AM

Some updates on the progress.


This is why the redesign was done, to make it more friendly and awesome. 




The game-play. 




Also writing the story behind the coins and behind our bee character. Check it out. 




Follow us on Twitter


Edited by PixUnit, 03 May 2013 - 07:04 AM.

#52 PixUnit   Members   


Posted 04 May 2013 - 08:40 AM

Newly implemented critters, you have to watch out for them but also collect the new green emerald.

Also the bee now moves and leans where you direct it. 




Follow us on Twitter

Edited by PixUnit, 04 May 2013 - 08:40 AM.

#53 PixUnit   Members   


Posted 10 May 2013 - 03:29 AM

Newly made progress on the night time playing. Here it is. Also the new menu look, redesign residing until its perfect. 






Chose which environment you want to play, do you prefer coins or bags, light or night. 


Follow us on Twitter


Edited by PixUnit, 10 May 2013 - 03:32 AM.

#54 PixUnit   Members   


Posted 13 May 2013 - 12:29 AM



New Implementations. Lunar moth, firefly, mosquitoes. The night time section is making swift progress. 


Comments and opinions matter, tell us what you think. 




Edited by PixUnit, 13 May 2013 - 12:30 AM.

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