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Posted 30 December 2012 - 09:05 AM
Posted 30 December 2012 - 09:13 AM
For whatever reason, I've never had luck attaching with a debugger to debug our plugin after Max is running. Instead, I always launch Max from the debugger, and that works fine. If you've never done this: you can open any EXE using the 'Open Project' dialog in Visual Studio (so just pick 3dsmax.exe), then when you choose 'Start Debugging' it will launch the program with the debugger already attached. HTH!
Posted 30 December 2012 - 09:25 AM
Posted 30 December 2012 - 09:45 AM
Wow, that works for some reason!