Need suggestions for "precise shots" in a 2d isometric game

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6 comments, last by Tom Sloper 11 years, 3 months ago

Hello everyone,

So I was thinking about a concept of an isometric survival game focusing on the lack of food and equipment. One point I was stuck at is that if the player has very limited resources then they should be able to get the best out of them, and there comes the concept of precision into play. If, let's say, you have 3 bullets and 2 monsters are attacking you, then you should be able to aim and try to get a head-shot on them. The issue is that I have no idea how I would simulate/fake/create an illusion of the third dimension in such a setting. I would like to hear your suggestions or alternatives to improve on my point of the game.

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Use a little popup window and have the user aim.
<blockquote class='ipsBlockquote'data-author="Daaark" data-cid="5016200" data-time="1356997115"><p>
Use a little popup window and have the user aim.</p></blockquote>

You could pop such a small window (ingame) when your mouse is over something shootable.

Though i feel it wouldnt really add much to the game and just be annoying...

o3o

Though i feel it wouldnt really add much to the game and just be annoying...
That's impossible to accurately judge until there is a working implementation to actually try it. You could easily do something like LMB to shoot from the hip, or RMB to aim in a pop up window. Possibly limited to characters who have a specific skill.

As a matter of fact, I would like to see if anybody has an idea on how to do this thing in real time. It doesn't have to be really precise; any kind of trick that makes sense to the players would do.

Play Desperados: Wanted Dead Or Alive, and check how sniping works.

Have the player hold a button, this will put a large cross hair icon with a large box over the enemy they were aiming at. While aiming the player can't move, and the box over the enemy shrinks down. At a certain point the box gets as small as its going to be, and the cross hair changes color, maybe from white to red. Then all shots do extra damage until the player releases the aim button.

No need for separate windows or weird control schemes: hold a button (a bumper or right click) wait a second without moving, extra damage.

Project a targeting reticle.

-- Tom Sloper -- sloperama.com

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