Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Need suggestions for a 2D game engine.

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
5 replies to this topic

#1 Deviant Coder   Members   

104
Like
0Likes
Like

Posted 01 January 2013 - 08:52 PM

I'm building a 2D rpg game engine from scratch using Allegro Game Library as the core. After 3 days of coding, I manage to get working camera, and a organized way to keep track of objects in the world. The camera draws the screen depending on the player's x and y coordinate. I need some suggestions on what else I should add. Thanks for reading.



#2 jbadams   Senior Staff   

25495
Like
2Likes
Like

Posted 01 January 2013 - 09:06 PM

Following the advice from "write games, not engines", you should probably be sure you have an actual game in mind and then proceed by adding whatever you need for that game.  Without quite a bit of experience you can't really know what you need for an engine unless you have a specific game to build.

 

So, what else do you need to create your 2d role-playing game?  Can you load a map?  Do you have a character that can walk around on that map?  Path-finding?  Collision detection?  Can you play sounds and music?


- Jason Astle-Adams


#3 Deviant Coder   Members   

104
Like
0Likes
Like

Posted 01 January 2013 - 09:19 PM

Thanks for the reply. For some time I've been thinking about a rpg game. I took consideration in basing the engine around that game idea. I have collision detection and player movement coded in. I haven't added sound support, map creation/loading, and path finding. Can you explain the importance of path finding?



#4 powerneg   Members   

2010
Like
0Likes
Like

Posted 05 January 2013 - 05:43 PM

importance of pathfinding:

in a game where you only run into turn-based combats: little to none

in a game with free-roaming monsters: small to medium

in a game with AI controlled allies: high

this is why you first need to know what you want to make



#5 Deviant Coder   Members   

104
Like
0Likes
Like

Posted 07 January 2013 - 12:04 AM

Thanks for the reply. I'll do more research on pathfinding since I will need to add a system that handles free-roaming monsters.



#6 Deviant Coder   Members   

104
Like
0Likes
Like

Posted 07 January 2013 - 12:09 AM

I want to add multiplayer to my game using TCP/IP. I have little to no knowledge on how to create a server/client, make the server bind to a port and public ip, make the client connect that public ip, make the server listen for connections, and lastly have objects sent through the server to all clients. If anybody have any suggestions to any of these, please fill me in.






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.