Hey guys. I'm almost done writing a framework for a game. Making a 2D game, I've read some material on the web and realized two options I have are making it sprite based or doing it in 2D projection in OpenGL, since I'm targeting windows, android and iOS. I've decided to go with sprites for the initial version but I'm a bit worried of the graphics quality that can be achieved with sprites. I'm sure there are nice examples of sprite games that look awesome, but there's a buzz in my mind about it. "Sure you can achieve awesome looks with sprites" you would say, but my definition of awesome might differ from yours. I picked sprites over OpenGL because of animation simplicity and actually simplicity overall. I want to start small and not get caught in something I can't get out of, since I'm doing the whole game myself. So... What should I expect from sprites regarding quality(looks)?