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# Number of vertices and number of triangles in modern game

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5 replies to this topic

### #1313230  Members

Posted 02 January 2013 - 10:15 PM

Which is more?

Is that number of vertices always triples the number of triangles?

Thanks

### #2rdragon1  Members

Posted 02 January 2013 - 10:23 PM

No, vertices can be shared between adjacent triangles, as long as all attributes match (position, normal, uv, whatever). For example, vertices along a 'hard edge' (not shared normals) are not shared between adjacent triangles. At maximum, numVertices = numTriangles*3, but there is as much sharing as possible.

### #3RulerOfNothing  Members

Posted 02 January 2013 - 10:23 PM

You always have more vertices than triangles (assuming all your geometry is made up of triangles), but it is possible to reuse vertices between triangles (by having all triangles with a common vertex or by having consecutive triangles share 2 of their vertices) so there can be less than three vertices per triangle.

### #4Álvaro  Members

Posted 03 January 2013 - 02:03 AM

You always have more vertices than triangles (assuming all your geometry is made up of triangles)

Even that's not true. An icosahedron has 12 vertices but 20 triangles.

### #5MJP  Moderators

Posted 03 January 2013 - 02:27 AM

You always have more vertices than triangles (assuming all your geometry is made up of triangles)

Not only is that false, but it's actually opposite of the common case. Typically you have more triangles than vertices.

### #6313230  Members

Posted 03 January 2013 - 03:26 AM

Many thanks

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