I posted this same thing in the "Writing for Game" section, to get the writers perspective, but I think that a designer's perspective will also apply and be helpful here:
I am working on an Massively Multiplayer Online Real Time Strategy game. I'm toying with the idea of individual stories to follow players.
1) They will start out building up a city, technologies and troops. The city is safe.
2) They will deploy troops to other planets, and manage them directly in a Real Time Tactical Strategy.
3) Planets will be won and lost, which affect large numbers of players.
4) The battles for planets will continue until one side wins the entire planet, could be hours, could be months (actual time), with players regularly adding troops to fuel the battles with dozens of other players.
I've worked on Dynamic content generators before, but I was hoping some of you might have helpful insights that could make this better than my initial thoughts. (I'm not posting my initial thoughts, and welcome complete flexibility for suggesting dynamic content.)
I may not use stories/plots at all. At the moment, I'm just considering my options, and if a good idea can be done without a lot of work. Suggest away!