Question about using "Game States"

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10 comments, last by BambooCatfish 11 years, 3 months ago
I'm not a big fan of game state manager classes. I usually use run and return successor with my game states where things like the update() method return a smart pointer to the state the system should be in (which can be a pointer to self). Example code can be seen in this thread.
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Thanks guys you all gave me a lot of options and a bunch to think about. I have to read through it all and decide what is going to work best for me, I'll be back when I have more questions.

-Nick

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