DDS Texture compression is used a lot by a lot of game to render meshes.
Now, GPU is minimum 1go video ram and become to be 2go video ram.
Does it still needed ?
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Posted 06 January 2013 - 01:12 PM
Edited by kauna, 06 January 2013 - 03:47 PM.
Posted 06 January 2013 - 02:34 PM
You can never have enough memory. Ever.
This. You might think it's crazy to use up all of that memory, but then one day you'll work with artists who come over to your desk and ask you why they can't put more than 16 textures on a mesh.
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