I'm working on an MMO RTS, that I imagine will have things like tanks. And weapons like EMP's. EMP's don't blow stuff up, they just cripple electrical equipment. So what if you had a large group of tanks approaching and crippled only the first wave with an EMP. the other tanks typically can't just ride over the first tanks. But in Star Craft and most others, the just disappear
It makes sense from a processing sense, as ever bit of shrapnel takes a toll on performance. (I have ideas on how to make that better in certain areas) I like the idea of being able to take a disabled tank, rehabilitate it, and use it for your side. Or even take a disabled tank and learn its technologies.
What ideas do you guys have for left behind shrapnel? Handling it, clearing it, etc...
I'm not as interested in the programming of it, but more in the application of it to the player. What would it mean to you, what complications and advantages could be used? would it be annoying to deal with and are their ways around the annoyances?