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Sorting Raycasting All Hits Result

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#1 Medo3337   Members   

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Posted 06 January 2013 - 03:44 PM

Hi guys,

 

I'm using Bullet Raytest to get all hits in AllHitsRayResultCallback.

 

How do I sort the results (from the closest hit to the farthest) so If the ray hit a wall first before a vehicle, the wall should be sorted first instead of random sorting?



#2 Zaoshi Kaba   Members   

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Posted 06 January 2013 - 04:35 PM

I think hits are reported in the order they happened (from closest to farthest).
Just to be sure you can sort by hit fraction.



#3 Medo3337   Members   

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Posted 06 January 2013 - 07:07 PM

No, Bullet physics RayTest() returns the results randomly.



#4 MaxDZ8   Members   

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Posted 07 January 2013 - 01:39 AM

Don't store the result in a Bullet-provided structure. Instead, use one of them as a base class and provide an operator<.

Store those structures in a STL container, then just std::sort it.


Previously "Krohm"





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