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Posted 07 January 2013 - 01:57 PM
Posted 07 January 2013 - 05:20 PM
Edited by noatom, 07 January 2013 - 05:20 PM.
Posted 10 January 2013 - 12:29 PM
Posted 10 January 2013 - 10:49 PM
The problem with conditioning via games is that we're usually very detached when playing games, and often "role playing" -- e.g. if I'm beating up everyone in GTA, I'm role-playing a thug, and I'll act like a thug. Any conditioning that the game does (e.g. shooting people makes the police chase me), is within the context of that role-play and that detached world-view, and what happens in that world isn't likely to carry over into my real life.
If you can actually make a game that produces real emotions in the player, where the player is feeling real guilt, grief, anger, etc because of things that happen in the game world, then you've got a better chance of anchoring a behaviour at those moments.
e.g. play "Aerith's Theme" to a FF7 fanboi and watch the tears come.
Outside of games, Derren Brown did an episode where he creates audio and tactile anchors to the feeling of guilt, in order to trick an innocent man into feeling guilty at just the right moments and trick him into confessing to a crime he didn't commit.
I used to work for a slot-machine company, and the psychology of behaviour played a big role in the very refined designs of those machines. After all, they're basically skinner boxes (an "operant conditioning chamber")!! The theory that's used on rats inside those boxes is just as applicable to humans playing slot machines.
It's very hard for a slot-machine gambler to think clearly and objectively evaluate their wins vs losses, because the machine is designed to make them forget their losses and celebrate wins (even wins that were smaller than the bet, which is actually a loss). It's also designed to be addictive, and to encourage long playing sessions.
Games like WoW and Zynga have also been widely accused of using similar techniques in order to hook players.
So yes, it's possible (and very profitable)! Using these techniques for good, instead of using them to exploit people and take their money, would be a nice idea. Most "educational games" are likely an application of this (trying to encourage learning behaviours via game reward mechanisms).
You should do some research.There were scientists who did all kinds of tests on humans(back in the 60's),and they didn't manage to control a human for more than 2 weeks.Even so,they didn't really achieve what you might call mind control,the humans remained for the rest of their lives in a vegetative state.
I find it hard that a series of pictures can shape the way you think,without something attached to your brain...i find it impossible.And if somehow,one day,we'll use controllers attached to our heads,and one of those controllers is designed to take control of your mind...well just imagine what would happen if someone would find out the whole story,people would get to jail...
If you're into conspiracy theories, there's Manchurian candidates such as Sirhan Sirhan, apparently produced by the (real) MKUltra project which ran from the 50's to the 70's.
Less controversially, every TV advertisement, billboard or newspaper article that you look at is a weak form of hypnosis that attempts to control your behaviour. Public relations, marketing and advertising are basically just huge, subtle mind control industries. Obviously they're not operating at such a level that they can orchestrate assassinations, but they do still have a huge influence nonetheless.
In pop-culture, there's trained Hypnotherepist / Street magician Derren Brown, who constantly tries to demonstrate how powerful suggestion can be in shaping people's behaviours, e.g.
Though the right suggestions, you can definitely affect the actions of a person. A small percent of people are especially susceptible, to the point where stage hypnotists can make a living tormenting them.
Edited by Hodgman, 10 January 2013 - 11:04 PM.
Posted 11 January 2013 - 08:07 AM
Derren Brown Stuff
I like this one. And just like that my day was ruined.
Posted 17 January 2013 - 02:20 AM