UDK Audio Tutorial or Reference

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4 comments, last by CBledsoejr 11 years, 3 months ago

Hi everyone,

Just looking for some resources and/or tutorials regarding UDK audio and implementation (Catering for sound designers). I had a decent grasp on UE2 way back when, but things have changed and I haven't seriously implemented in a very long time. I've had more experience in wwise than UDK.

I'm looking less for tutorials and more for practical reference books or online resources for proper techniques. I find that when I look at videos I have to skim through minutes of a tutorial to find a simple action I was looking for or waste time watching them with nothing that was particularly useful. Either that or a lot of "introduction to game audio" resources are very vague and not detailed enough on a practical level. (I'm not saying all are like this, just many, so if you have any good ones, please feel free to forward them!)

Some things I really want to dig into:

-Properly setting up music, and the next step is dynamic music.

-What is the "right" way to set up levels and mix your sounds (Lets say you have a bunch of sound actors for buzzing lights, how would you adjust them all as a group? Or replace them all with a new sound? Let's say I want to "mute" music or a certain group of sounds in UDK to playtest if sounds are working, how do you approach this?)

-ReverbVolumes/AmbientSoundSimple vs AmbientSound - I've been confused by this because this is a bit new. But it seems that AmbientSounds don't have a visual radius, maybe I'm missing something, but creating a SoundCue seems to be the way to go, but I'm not really understanding the pros and cons of this)

Any help is appreciated to get me out of this rusty stage :) Thanks so much!

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Hey buddy, this needs to be a quick reply cause I'm busy but after glancing on your post, I thought I'd link you here. These videos really helped me
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One of them is in the wrong order though.

P.S Search for the playlist and start at part 1!

Thanks! I completely forgot about 3DBuzz, I think that's how I primarily learned UE2.

Just checked out those tutorials since they were pretty short, useful, but still not detailed enough for what I am looking for.

http://amzn.com/0240817265

I've been going through this book. I bought it as more of a sound programming guide, but since all the examples are using the latest UDK, I've learned more about that IDE then I ever wanted. Check out their website too. It might be just what you're looking for...

http://www.thegameaudiotutorial.com/

Ciao,

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

Funny, that was the one that kept popping up when I was looking for a solid book, seems to be well rounded and recommended, I might try and pick this up. Thanks for the input, good to hear from someone who has actually gone through it.

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