I am switching from C++ to C# and find the available API wrappers strangely confusing and I hope you can help me with the decisions.
My main worry is that I come out with a program that runs windows only and that's why I was looking at mono. There is a OpenGL binding for mono (Tao) but the last release seemed to be from 2005 (http://www.mono-project.com/Tao). Is there a more recent release or are there more up to date libraries? Are there any other useful libraries for mono?
I don't know, I have a hard time finding useful information anything mono related...
Just out of curiosity, there is monogame which I understood is the platform specific implementation of the XNA API, does monogame work well in reality?
Edited by Bluefirehawk, 10 January 2013 - 08:15 AM.