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Frustum from modelViewProjection matrix?

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#1 Agr   Members   

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Posted 12 January 2013 - 04:20 AM

See title. Is this even possible and how if so?

When i say "Frustum" i do not mean plane representation. I want to get something like this

 

float left,right,top.bottom,near,far;

Vector3 origin;

Quaternion rotation;

bool parallel;


Edited by Agr, 12 January 2013 - 04:23 AM.


#2 Nyssa   GDNet+   

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Posted 13 January 2013 - 02:24 AM

These might help you. Link1 and Link2


Edited by Nyssa, 13 January 2013 - 02:26 AM.





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