I've discovered that my game needs a scripting language. This scripting language will be used to automate game events and each script will be associated with a level. I'm specifically looking for a scripting language that:
1. Is fast to run and to write
2. Has a C/C++ like syntax
3. Is portable (doesn't depend on system specific stuff)
4. Is easy to integrate (I can call a C++ function from my main application in the script and I can easily share data)
Edited by ic0de, 12 January 2013 - 10:08 PM.