Grow :: procedural generator

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21 comments, last by Semei 11 years ago
Content (terrain, buildings, foliage) generated with my procedural tools.

I wanted to simplify my game's collision system at run time by using only a single type of collision shape, namely convex hulls. Because manual hull construction puts a lot more pressure on the content generation side, I've tried to automate the process as much as possible. All tools now create a convex representation in addition to their main geometric output (see video).

Grow library

Click here to view the iotd
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Wow, this is seriously impressive work, how long have you been developing Grow?

Keep up the amazing work. :)

Saving the world, one semi-colon at a time.

Really cool!

- Jason Astle-Adams

awesome work!

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
Love the style and lighting of those screenshots. Especially love the one with the sci-fi looking turrets on the ground. I want to play that game. biggrin.png

Thank you for your comments.

Also note the short loading times in the video; the main scene is loaded in the time it takes to fade out the opening menu.

It looks fantastic!

[twitter]Casey_Hardman[/twitter]

Wow. Beautiful work.

look sooo great !!!!!

uwi2k2 - parttime Game-Dev
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Looks very nice. I like that you made this publicly available. But I can't get it to work. Running PHP 5.3.3 on WAMP.

I tried to run the main script or the other scripts, and I get this error on gen/gen.php:

Parse error: syntax error, unexpected '[' in ... \gen\gen.php on line 21

It doesn't seem to like this array element: stream("lxosaver", $options)["data"]

New game in progress: Project SeedWorld

My development blog: Electronic Meteor

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