So my game was running around 50 FPS, but then I reworked my terrain by implimenting GeoMipMapping, and sending my entity draw calls to a frustrum check instead of just rendering all entities.
I'm now pushing 170 fps, and my laptops fan ramps up and gets loud. I'm assuming this will cook the GPU after a while.
Is there a way to figure out how much to sleep given the FPS? I want to get it back down to 60ish fps (or some lower value).