Hi, I have some questions. I'm not sure if I understood it right so I tell you how I understood it and if its wrong you maybe can correct me.
If I want to write a 2D game in DirectX:
- I fix the camera on the Z-Axis and move just on the X,Y
- I draw primitives (a quad for example) and then just map the 2D texture on it
- that's basically how the whole scene is created. Just quads mapped with a texture(?!)
Is this the common way?
I know that there is Spritebatch for DirectX, but because it's just for me and on the purpose to learn something I want to do it all by my own.