Special Rules in a Turn Based Entity Component System

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9 comments, last by bubbaray97 11 years, 3 months ago

yes data driven was the path I was following and then (like many hobby developers I'm sure) got excited about something "new" and started thinking how can I use that?

[quote name='ApochPiQ' timestamp='1358476745' post='5022742']
If at any point you don't have enough stuff to make a group (i.e. fewer than 3 of something), stop building additional layers of organizational abstraction.
[/quote]

Excellent rule of thumb there....thanks for the tips

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