For a 3D game engine I wrote,
I currently get models loaded into the engine by parsing files exported from 3DS Max using the ASCII export function. However, I cannot get this to work usefully for anything other than the geometry.
Specifically, animations and particle systems.
I have tried to export from 3DS Max in most of the formats in the list of export options, but I can't see any useful information in the resulting exported files about the animations and particle systems.
For my engine, I need the actual key frame information for animations. The engine is designed to just take the keyframe information and then do the interpolation and calculations in real-time. But I can't seem to figure out how to get 3DS Max to export the animations like that. Instead, they appear to be exported by just listing the transform at each various sampled frames, instead of listing the keyframes.
This is what I see when I try to export a model in the ASCII format with an animation that just translates a cube.
Also, when I try to export a particle system, I see nothing useful in the resulting file. My engine is designed to take a bunch of parameters for the system, and then instantiate a particle system with those parameters. I would like to be able to take the exact parameters of the system in 3DS Max and load them into my engine.
This is all I see when exporting a scene with a particle system:
I tried looking for guides on how to do this but have found nothing useful yet.