3D Modeller / Animator Here
My name is Clint Bird and I''m a 3D artist who specialises in Maya and 3D studio Max ( 2 years ) I have never worked on a gaming project before but have had plenty of experience in low polygon modelling... ( I have however experimented with characters in games etc ) I''ve mainly spent most of my time creating short films etc both traditional and 3D.
I was wondering if anyone had any positions that would suit my talents and if so what? And what game would they be for? ( I.e. story line concepts development stages etc )
I am looking for a serious project and reasonable sized team.. please contact me at birdproductions@iprimus.com.au
Hi,
I have already posted at the help wanted section. I am assesmbling a development team for point and click adventure in style of the popular BladeRunner. You seem to fit the descriptions of somebody i need perfectly. Planning is underway for the game and need quite a few 3D artists that have knowledge of a popular 3D rendering package such as 3D studio max or maya.
You get in contact with me via e-mail: pepa108@hotmail.com or, more importantly, thru ICQ: 133830039. For information consult my temporary homepage: bigames.8k.com/main.html
thanx.
I have already posted at the help wanted section. I am assesmbling a development team for point and click adventure in style of the popular BladeRunner. You seem to fit the descriptions of somebody i need perfectly. Planning is underway for the game and need quite a few 3D artists that have knowledge of a popular 3D rendering package such as 3D studio max or maya.
You get in contact with me via e-mail: pepa108@hotmail.com or, more importantly, thru ICQ: 133830039. For information consult my temporary homepage: bigames.8k.com/main.html
thanx.
We need someone to do character models. We have much concept art available now and we need someone to model it. There are some weapon models as well. Please e-mail me Witchcravenstudios@yahoo.com or IM me @ SykoticNME. WE really need someone and we could use you. Please contact us.
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