How can I create a grayscale texture pattern, using data on some points of surface?
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How can I create a grayscale texture pattern, using data on some points of surface?
[attachment=13295:Capture123228_bw.png]
What exactly are you trying to accomplish?
Are you reading the grayscale values from a 1D/2D texture or do you have per-vertex values/tangents that you want to render with a banding/clamped look?