So, with the help of this community we have been able to get point lights working. The issue is they are dull and boring and lack shadows....
Is an example of the brightness we desire and kinda the shadows. We dont need 100% realistic shadowing that blows the mind but we certainly dont want to see the point lights on the other side of the wall. So if i put a torch on a wall outside of the house I wont see the torch point light inside of the house and on the floor ( since it is blocked by the outside wall ).
How would we go about doing this? Keep in mind we are using defered rendering system as well as C# in SharpDX platform. We are using the most recent DX11.1 so we have the capabilities to use some of the cooler aspects of dx.
Any and all help would be appreciated! Thank you.