i have many different texture in a draw call so i use texture atlas
but if i want some of those textures have different rotation,what could i do?
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Posted 20 January 2013 - 07:09 PM
Any object that is texture mapped, can be rotated freely, without a slightest change in texture coordinates. That's how it works. Your only ever need to rotate a texture itself is when you want to somewhat animate it on all objects at the same time, without having to change the mapping.
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