Hey all! So I guess a quick description of the game itself will help you better understand the dialogue. This game has to deal with outer body experiences and other worldly realms and consciousness.
I would love feedback on the dialogue. I am a huge stickler about good dialogue, and though I can pinpoint it when I see/hear it, I'm not sure if I am good at creating it. The part in italics is a quick synopsis of the game, and back-story to the preceding dialogue.
The game is situated around Amnesia. The player awakens in a place called Secoursia, which is an area within the mind that deals with retrieving lost memories. When a person loses their identity (Amnesia) the brain sends a mental subject to Secoursia to go retrieve enough memories to help the Amnesiac remember themselves. Basically, the player plays as themselves, but they don't know who they are. The scene below is a memory that, when found or resurrected from the mental depths of the player's mind, will play out in the game.
The story surrounding the player is one that incorporates governmental upheaval. Einstad, the kingdom in which the player is a high official, is at war with another kingdom called Alfina. Keiv, King of Einstad, waged this war due to the neglecting of his own kingdom - By defeating Alfina, he is hoping to take its resources and build a new. Unfortunately, Einstad is on the cusp of destruction, and at the rate the war is progressing, will lose. Keiv realizes this, but persists in fighting, allowing his pride to override his judgement. The scene below is a secret meeting called to order by Marc Dolov, King Consult and Military Strategist of Einstad.