How to make the server to host your game website...

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3 comments, last by minibutmany 11 years, 2 months ago

So I want my game to be a download so how do I make the website server. I would like to make my own not buy it from something.

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I'm not sure what you mean. Do you want a website people can visit, where they can download your game from to install it on their computer?

Or do you want your game to be able to talk to a game server to allow multiple players of your game to interact?

If you mean a server to download from and perhaps host wikis, news and stuff, like www.yourgame.com as SOTL suggests, you should be aware that some ISP's simply will not let you host a website on your personal computer (plus, if the website becomes big your home network will probably not handle the load very well) and you'll need to rent a server from some other provider. But otherwise, the basic idea is to install an HTTP server which hosts a website on your fileysstem, and make it listen to port 80 of your computer (allowing other people to connect to your computer as if it were a server). Then you rent a DNS record to map your IP (make sure it's a permanent one) to the url you want, and finally submit your url to google and other search engines. Don't expect miracles though...

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

For hosting locally I liked Apache, but if I wanted to distro something I wouldn't host it locally. There's all sorts of file lockers out there as well as anonymous ftp servers or ssh hosts that will let you distro files for free as long as you don't use up too much bandwidth.

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

For windows there is Filezilla and Apache.

Remember, a static IP adress costs money.

It would be easier and faster to just pay for hosting, unless you already have sparkling internet service.

Stay gold, Pony Boy.

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