Random question (one i've been wondering for a while)
1: How are level editors setup? I've seen some basic screen shots of some from certain games so i know how they look but how do they work?
2: Would you setup a function in your main game to load whatever format the editor is saving to disk?
I'm working with DX11 and C++ and I'm working on getting textures working correctly and all that but it will just take too long to put ALL the blocks and textures i want on the screen / in the level.
The only thing I've seen looking around is this http://lazyfoo.net/articles/article09/index.php and a few editors that are on bitbucket for XNA. (Which is easy enough to figure out) They make sense but I figured I would ask.