But what if a zombie survival game forced you to have a partner (would probably work better with local co-op) and didn't reward you for working with them. You could steal resources from each other and then you would be put into a situation were you had to defend them but come out worse for wear. In a game situated like this difficulty wouldn't be measured on a pre decided scale but on the morals of your partner.
Am I the only one who would find it appealing to have game play were the enemy is your only friend and to see how situations would pan out.
I haven't completely though this through but its not an actual game proposal but just an idea on how a fresh innovative style could form. Please tell me what you think.
Edited by Big_Fuzzy_Dude, 22 January 2013 - 02:59 PM.