/* attempt to deal with prototype, bootstrap, jquery conflicts */ /* for dropdown menus */

$49 Image of the Day Submit IOTD | Top Screenshots The latest, straight to your Inbox. Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. Sign up now wxWidgets minimal sample Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. 3 replies to this topic #1proanim Members Posted 23 January 2013 - 03:09 PM I am trying to compile minimal sample for wxWidgets, I have everything that is needed all headers and all lib files. But I can compile the code. Which libs are required to compile minimal sample? I get this error 1>------ Build started: Project: wxWidgets-Minimal, Configuration: Debug Win32 ------ 1>Build started 1/23/2013 10:09:03 PM. 1>InitializeBuildStatus: 1> Touching "Debug\wxWidgets-Minimal.unsuccessfulbuild". 1>ClCompile: 1> All outputs are up-to-date. 1>ManifestResourceCompile: 1> All outputs are up-to-date. 1>minimal.obj : error LNK2001: unresolved external symbol "protected: static struct wxEventTable const wxFrame::sm_eventTable" (?sm_eventTable@wxFrame@@1UwxEventTable@@B) 1>minimal.obj : error LNK2001: unresolved external symbol "protected: static class wxAppConsole * wxAppConsoleBase::ms_appInstance" (?ms_appInstance@wxAppConsoleBase@@1PAVwxAppConsole@@A) 1>minimal.obj : error LNK2001: unresolved external symbol "class wxMBConv * wxConvLibcPtr" (?wxConvLibcPtr@@3PAVwxMBConv@@A) 1>minimal.obj : error LNK2001: unresolved external symbol "public: static unsigned int const wxString::npos" (?npos@wxString@@2IB) 1>minimal.obj : error LNK2001: unresolved external symbol "char const * const wxStatusLineNameStr" (?wxStatusLineNameStr@@3QBDB) 1>minimal.obj : error LNK2001: unresolved external symbol "class wxPoint const wxDefaultPosition" (?wxDefaultPosition@@3VwxPoint@@B) 1>minimal.obj : error LNK2001: unresolved external symbol "class wxSize const wxDefaultSize" (?wxDefaultSize@@3VwxSize@@B) 1>minimal.obj : error LNK2001: unresolved external symbol "char const * const wxFrameNameStr" (?wxFrameNameStr@@3QBDB) 1>minimal.obj : error LNK2001: unresolved external symbol "bool const wxFalse" (?wxFalse@@3_NB) 1>minimal.obj : error LNK2001: unresolved external symbol "void (__cdecl* wxTheAssertHandler)(class wxString const &,int,class wxString const &,class wxString const &,class wxString const &)" (?wxTheAssertHandler@@3P6AXABVwxString@@H000@ZA) 1>minimal.obj : error LNK2001: unresolved external symbol "int const wxEVT_NULL" (?wxEVT_NULL@@3HB) 1>minimal.obj : error LNK2001: unresolved external symbol "class wxEventTypeTag<class wxCommandEvent> const wxEVT_COMMAND_MENU_SELECTED" (?wxEVT_COMMAND_MENU_SELECTED@@3V?$wxEventTypeTag@VwxCommandEvent@@@@B)
1>minimal.obj : error LNK2001: unresolved external symbol "protected: static class wxAppConsole * (__cdecl* wxAppConsoleBase::ms_appInitFn)(void)" (?ms_appInitFn@wxAppConsoleBase@@1P6APAVwxAppConsole@@XZA)
1>C:\Users\Nebojsa i Nenad\Documents\Visual Studio 2010\Projects\wxWidgets-Minimal\Debug\wxWidgets-Minimal.exe : fatal error LNK1120: 13 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.90
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

and I have linked these libs (just in case), and I still can't compile this.

wxmsw29ud_core.lib
wxbase29ud.lib
wxtiffd.lib
wxjpegd.lib
wxpngd.lib
wxzlibd.lib
wxregexud.lib
wxexpatd.lib
wxmsw29ud_media.lib
wxmsw29ud_xrc.lib
wxmsw29ud_stc.lib
wxmsw29ud_richtext.lib
wxmsw29ud_propgrid.lib
wxmsw29ud_qa.lib
wxmsw29ud_html.lib
wxmsw29ud_aui.lib
wxmsw29ud_webview.lib
wxmsw29ud_gl.lib
wxscintillad.lib

Edited by proanim, 23 January 2013 - 03:12 PM.

#2Karsten_  Members

Posted 23 January 2013 - 04:40 PM

These errors look like the .lib files dont contain all the required symbols (but do contain some) so I assume the rest are found in the .dll file.

So, if I recall from my experience with wxWidgets, you need to define "WXUSINGLDLL".

The setup.h *should* contain this, but unfortunately is quite fiddly on Windows using Visual C++ for some reason and doesn't always seem to be correct by default (especially with the recent binaries).

So basically add /D"WXUSINGDLL" to the command line flags (or in the IDE settings) and rebuild your project.

Edited by Karsten_, 23 January 2013 - 04:46 PM.

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#3proanim  Members

Posted 23 January 2013 - 06:52 PM

Ok thanks I solved this, it seems that compiler ignores /D"WXUSINGDLL" for some reason, but it works when WXUSINGDLL and wxMSVC_VERISON_AUTO are placed in preprocessor definitions.

#4RobTheBloke  Members

Posted 24 January 2013 - 11:46 AM

Seriously consider looking at Qt instead of wx. You'll thank me in the long run....

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