3DS Max Plugin - How to GetNodeTM with IK Applied?

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0 comments, last by RobTheBloke 11 years, 2 months ago

Hi everyone,

Well I've exhausted google so here goes. I've got an custom plugin for 3DS Max that exports to a custom file format. It's been working fine for about 5 years and only now have I tried to export animation from a character that is using IK controllers. The problem is that Max doesn't seem to output the transform of a node AFTER IK IS APPLIED. I was wondering if there is an easy way to get the node transform after all IK is applied for that frame.

I'm currently using INode::GetNodeTM(time) to get the transform in question for a given node.

Thanks in advance!

Check out my project @ www.exitearth.com

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GetNodeAfterWSM ? (or whatever it's called....)

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