[attachment=13364:?? ??.png]
Hi...
Please look PIC...
I use 3dMax, maxscript and DX10.
I guess Zbuffer problem...
But zbuffer setting value is default value( == ON ).
pDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP );
cullmode = d3d10_cull_front;
Indexing is fullvertexmodel... like this...
for ( int i = 0; i < nFaceNum; i++ )
{
pstIndices[i].A = j++;
pstIndices[i].B = j++;
pstIndices[i].C = j++;
}
Is related to cullmode, zbuffer or Indexing method ?
I have no idea. Really... @.@
How to solve the problem ?
Please understanding my bad english...