Hello, I'm having some trouble getting a simple triangle to render. I've done this before (yesterday actually with a cube), but I must have lost it or something. Looking in PIX it looks like the vertices all get set to zero after the vertex shader stage. I don't understand why, but I'm a noob so I don't understand this stuff. I was hoping somebody might take a look at the code and see if they can't help me out, I'd really appreciate it. Thanks.