Design:Development Ratio - What's your orientation?

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29 comments, last by SinisterPride 11 years, 2 months ago

@Thade: Thats the thing though, when his words are taken into consideration the videos make sense.

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Apologies, but they really didn't make any sense at all. They were long weird art films (best case) that didn't present any interfaces or elements of game design whatsoever. What did you see of value in those videos?

Well, the video that I saw direcly correlated with his stand on design and artistic view within a project, in my opinion anyway.. I tend to be a fluid thinker and often over analyze things which leads to finding meaning in anything. Isn't always necessarily a good thing though o_O

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