I know I am among the minority who believe in a design heavy/design oriented foundation.
I don't think that's accurate. I think you're part of the group (not necessarily minoriy) that considers 'design' to be a mostly pre-implementation phase, where you can design your game to 75% without ever going into development specifics. (figure cited from what you said in your original post).
In that aspect I think your poll may not be as useful as it seems at first.
A more important question would perhaps be "How much of your original design survives the implementation/testing process and reaches the final product?"
The reason I say that is because I don't think any one person can fully visualize how all the designed but not yet implemented systems in a game will handle by themselves, let alone how they will handle when mixed together.
Unless your game is really simple and uses a lot of known mechanics, you'll have to implement the systems to see how they act, and potentially - and this where the the above question comes in - because I don't know how often this happens - change your design because the implemented results may not be exactly what you envisioned.
Also, Morphia's posts sound like a bit like an automatic translation, and since gamedev.ru was mentioned, I'm guessing that Morphia is probably Russian.