I've got a curious problem I need some help with. When I translate my geometry e.g. 6000 on an arbitrary axis in world space. And then get close to them they start to distort and jump around a bit when the camera moves. This does not happen with geometry located around 0. My nearPlane is 0.01f and far plane 50000.0f Decreasing the far plane does not solve the problem. Increasing near plane only in the sense that I can't even get that close I'm not sure why this is only happening if my geometry is far away in world space (but still in front of my camera). Here's a video showing this: