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gameswf and rendering to a texture

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#1 eezstreet   Members   

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Posted 29 January 2013 - 08:44 PM

So I have a bit of a problem...

I'm reverse engineering a game (a Quake 3 derivitve, if that helps) to allow an SWF to be used in place of a texture and I need to use gameswf as a renderer which binds a texture, and then uses glTexSubImage2D to draw the rendered swf as a subimage. Unfortunately, I know only very little about OpenGL, and how gameswf interacts with it. I believe that gameswf doesn't store the bitmap data needed for glTexSubImage2D when rendering using the OpenGL renderer.

 

If anyone could help, that would be great!






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