The game is meant to be developed for portable tablets, specifically the Android. It is an RPG dungeon crawler style game, using 'rogue' like dungeon generation.
I am debating between two control schemes for mobile devices.
1. Taps and Swipes:
Game mechanics, such as movement, attacks, etc would all be handled through tapping and swiping the screen.
2. DPad + Buttons:
Movement and actions would be performed using a DPad icon in the lower left corner, and 2-4 buttons on the lower right corner.
The second opinion I am interested in is for overall gameplay.
1. Turn Based:
The user would be able to move around the level freely, until combat begins, at which time combat would go into a turn based mode. The enemies would have a turn to move and attack, then the user would have a turn to move and attack. Initiative would be random.
2. Real Time Action:
The user would be able to move freely around the level, combat would be handled in real time. Basically, the user would enter a room and start hacking and slashing.
I would appreciate any feedback about these topics. The engine I will be using is Unity3d. Thank you in advance.