I have a program that creates a sprites using quads in a vertex buffer.
I'm wondering if it is possible to instead of creating multiple quads side by side it is possible to make them 1 quad the re-uses the texture drawn and repeat it multiple times?
e.g. Using the image below I'm trying to achieve b) using the Sprite, instead of doing a), which uses 4 quads instead of 1
How would I achieve this?
If this is hard to explain without my Texture/sprite code, I can post it if it makes it easier.